Showing posts with label Mass Effect 3. Show all posts
Showing posts with label Mass Effect 3. Show all posts

Wednesday, February 27, 2013

Mass Effect 3 - Reckoning Trailer

Primes and Banshees and hammers, oh my!


It's been a while since Mass Effect 3 has been in any kind of spotlight, but this quick trailer is worth looking at if you're a fan of the finale. Reckoning is a multiplayer extension with some really worthwhile additions to races and weapons; almost all of which are shown here in less than a minute. The Geth Prime and EDI will easily get me back to defending the galaxy from the Reapers, but I forgot how much I hate those damn Banshees.

Mass Effect 3: Reckoning Multiplayer DLC
Xbox 360, PS3, PC
Out now!
Publisher: Electronic Arts
Developer: Bioware

Wednesday, November 7, 2012

Mass Effect Trilogy - Official Trailer

Our game is better than your game


Ladies and gentlemen, exhibits A thru Z of why you need to stop whatever it is you're doing and play the Mass Effect trilogy. Go ahead, I'll wait; there's plenty I can get done in 200 hours. And yes, that's how long you'll be playing for if you do it right. If you want a crash course on how to build one of the best RPG shooters of all time, the ME trilogy is a perfect fit for your gaming needs.

Sunday, August 26, 2012

Mass Effect 3 - "Leviathan" DLC Trailer

Or: Shepard fights a sea monster this time


Don't take the sub head the wrong way: this DLC looks pretty awesome. I just find it funny that Bioware continues to create these ridiculously powerful beasts for Shepard to take down. But at least the story behind it seems compelling this time around. Much like the Shadow Broker DLC from Mass Effect 2, I'll be very interested to download and play through this extra bit of story from ME3. Oh screw it, just take my wallet already!

I think the whole "going to the bottom of an ocean in a mech" is the most appealing part of the DLC because it's the most different from anything we've seen in the Mass Effect series. It makes Shepard feel the most venerable because there's only a few inches of metal separating him from certain doom. Never give me the odds. 

Saturday, November 19, 2011

Mass Effect 3 - Collector's Edition Trailer

Biggest. Tease. EVER.


Just when you think the wait until March is too long to handle, EA goes ahead and throws some salt on the would with it's collector's edition contents. I want all of it. There's a hardcover art book, bonus weapons and character appearances, a new character and mission, and much more. All I can think is it's the worst time ever to be a broke college student. Actually, it might be a good thing because I would blow so much money on stuff like this. Why do you have to be so GOOD, Mass Effect? You're such a tease.

Saturday, November 5, 2011

Saturday Special: The Flawed Protagonist

We've all got a little darkness in us...


Seriously... BO-RING!

“Bowser took the Princess again!? Are you $^&@# kidding me? Ugh, fine, I’ll be right there.” Mario slams the phone on the hook, knocking empty beer bottles onto the floor. He stumbles out of his bed and opens his blinds to expose the haze of early afternoon, exposing himself to light for the first time in days. He takes a swig from his bottle of whiskey, looks at his disheveled overgrown mustache, and walks out the door. Once he finally can get his kart started, he swerves off to try and save the day once again. 

Not exactly the Mario that you’re used to, is it? Gamers are used to classic characters like Mario and Link to be pillars of perfection, triumphing over evil without even breaking a sweat. However, a different kind of protagonist has risen to take prominence in the video game world, and that character is way closer to the Mario described above than the one that we’re used to. Not only has a more flawed protagonist become part of mainstream video games, but some people would rather play as a character with serious inner turmoil.

“I think having a flawed protagonist allows for a better gaming experience,” said Bill O’Connel, an avid gamer from Boston since the late nineties. He noted that the first time he ever experienced a character that wasn’t the typical golden boy was in Grand Theft Auto III, released in 2001 for the Playstation 2. Grand Theft Auto III literally changed the face of video game culture because of its shocking explicit content. You control Claude, a seemingly mute guy who gets screwed over by his now ex-girlfriend in the middle of a bank heist. You’re left with nothing, and have to shoot, beat, and drive your way back to the top and get revenge.
Now that's more like it

Claude represented a character that people were not used to playing. You could take drugs, solicit prostitutes for extra health, steal cars, and use a whole wealth of guns to shoot literally everyone, including innocent pedestrians and police officers. While Claude was not the first character in the “anti-hero” category, but he was the first that made departing from the righteous path mainstream, and the flawed protagonist has only become more prominent. 

It seems as though being good has become too boring for gamers, and they are consistently choosing to play characters with flaws for the extra depth that they provide to the story. O’Connell agrees, saying he would rather play the bad guy trying to do the right thing rather than the goody two shoes fighting evil. “Having main characters with these types of backgrounds opens the gamer up to more exciting storylines and a better experience. I'd rather play a game as a scumbag mobster with a heart of gold as opposed to a squeaky clean Mario type.”

Seriously, you wouldn't mess with him.
Another reason why the anti-hero has risen to be a popular kind of character to play with is how human they feel, at times we can identify with their flaws. Evan Sigel, a gamer and film maker from Los Angeles thinks a flawed protagonist is essential in a person being truly immersed into a game’s plot. He says, “The ‘flawed protagonist’ is a pretty common motif. It's what makes heroes interesting and real. People are flawed, and in order to be immersed in a story, we need to empathize with the protagonist.” Sigel distinctly recalls his experience with another game produced by Rockstar: Red Dead Redemption. “He's the classic flawed protagonist, trying to right the wrongs of his past. He does the right thing, most of the time. And what's fun about a RPG like Red Dead Redemption of course is letting those character flaws guide your actions as a player sometimes: to save the stranded wagoners... or rob them blind?” 

Apparently if you're mean,
your eyes will glow red.
Cooper Heinrichs, a gamer from Boulder, Colorado agrees with Sigel, “After so many classic hero stories, having a flawed protagonist adds to the content of games by providing a fresh perspective, and possibilities for an interesting story.” Heinrichs cites Mass Effect 2 as the first game where he truly appreciated the flawed protagonist because you had the choice to make your character good or evil. “Kicking people out of skyscraper windows, shooting precious art, and just generally telling everyone in
the galaxy to go to hell was just incredible.”

The characters featured in these games don’t necessarily get the girls, they don’t receive fame and glory for their actions, typically they aren’t even appreciated (or hated) for saving the day. They are beaten, bruised, and spit on by the rest of society for all of the things that they do for other people. And it seems as though gamers want to keep controlling them. 

Wednesday, October 12, 2011

Mass Effect 3 Multiplayer Trailer

The best inter-species foursome you'll ever be a part of

(Video courtesy of G4tv.com)

Look past the fact that this trailer is essentially a giant ad put together by bioware (hosted by the marketing director himself) and feast your eyes on the potential awesomeness of multiplayer in Mass Effect 3. Looks like the developers have been listening to the players pleas, and are in fact adding a co-op storyline to the final installment of the Mass Effect trilogy. I for one could not be happier about this. Just think of all of the awesome combinations you could put together when you combine four of the six classed into one squad. Not to mention I can play as a Turian now. Garrus was always my favorite. 

This has the potential to be a great addition to Mass Effect 3. Knowing Bioware's reputation for putting out really well done RPGs, I trusted the person being interviewed when he said that you can still get a full, satisfying ending from the game if you play the multiplayer or the single player story. And since I'm sure that I'm not alone in the countless hours of time I've poured into the first to games of the series, I know that I'll be taking the time to complete both branches of the story. 

While some actual multiplayer gameplay would have been nice to see, I'm sure some will be coming out in the not too distant future. Does this multiplayer announcement excite or dismay you? Leave it here!