Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, June 2, 2014

Weekly Trailer Wrap-Up: May 26 - June 1st

Let's try something new here...

Between Red Box Reviews and the revival of Sunday Ramblings, The Trailer Jockey has been a busy boy. In an effort to become more efficient and produce more for your reading/viewing pleasure, I'm happy to present the all new weekly trailer wrap-up. This will be posted every Sunday/Monday, and will be a look back at the best trailers you may have missed from the week before. And don't forget to keep an eye on TTJ's Facebook and Twitter, as I'll be posting trailers on there as they release. Without further ado, let's see what last week had to offer!

Monochroma - Gameplay Trailer


There's something about a noir-style puzzle and platformer with hints of a dystopian future and single color theme that makes me all warm and fuzzy inside. Self described as a "cinematic puzzle platformer" you received a feast of gameplay from this dystopian future. It gives a certain Limbo vibe in the sense that the story might not say much, but will still be incredibly deep. This one's available now on Steam, so fund out for yourself if this teaser tickled your fancy.

Monochroma
Steam
Release: Out Now
Developer: NoWhere Studios


The Evil Within - Terrified Trailer


I always wonder if trailers like this are successful because as a gigantic sissy, there's a solid chance that I'll never pick this game up. I had a hard enough time watching someone else play through Dead Space. I suppose people do experience the horror genre to get the pants scared off of them, so a preview like this for The Evil Within makes total sense. We see the same kind of trailers for some horror films, after all. As a gamer, I'm wholly invested in this game for the good of the survival horror genre, and I can see this being one of the most hyped games of E3 2014. People do love a good scare... I don't get it. More safe Adam Sandler, please!

The Evil Within
PS4, PS3, Xbox One, Xbox 360, PC
Release: Oct 21, 2014
Publisher: Bethesda Softworks
Developer: Tango Gameworks


World of Speed - McLaren in Moscow Trailer


Gosh darn, this sure looks pretty. It's always a good thing when you actually have to stop and check again after the "real life" footage turns into the gameplay footage. World of Speed enters the ring of racing sims that consider graphics and visuals king, and will be duking it out with the likes of Forza and other racing franchises that have been around for a while. Will the new kid be here to stay? If the visuals alone tell you anything, it's going to put up a hell of a fight. Add that on top of it being a racing RPG (two words I never thought I'd use together) and we have ourselves a dark horse.

World of Speed
PC
Release: 2014
Developer: Slightly Mad Studios

So there you have it! An easier way to take in more trailers that the world has to offer in less time. This was a pleasure, same time next week? See you then!

Saturday, May 3, 2014

Call of Duty: Advanced Warfare - Reveal Trailer

"That a journalist ought to be able to disagree with the President!"


Call of Duty, we've done this dance before. You reveal your game with big explosions, epic action, and a powerful speech. We get all excited for... finally... another great CoD, until we're ultimately disappointed. I've seen it before, and damn if you're going to do it to me again.

Enter Frank Underwood Kevin Spacey, and suddenly I'm thinking about giving it a chance again. Is a big name celebrity what the franchise needs to feel new and exciting again? Will his impassioned monologue (who was he talking to, anyhow? So House of Cards) about how "it's so wrong that America pushes democracy on other countries" while super soldiers simultaneously kick ass and take names make people actually care about the story? I haven't had that feeling since the first Modern Warfare came out.

Here's the thing: it's kind of ridiculous to speculate at this point. We only have this trailer. No other gameplay, features, anything like that. People have their feelings about the Call of Duty franchise fully formed and cemented in their brains by now, god knows they've had enough opportunity to do so. So until you see more from this game, just enjoy this short moment of badassery that CoD still seems to have a solid grip on. They make a fun trailer, you have to give them that.

Oh, and if you can't tell... Kevin's gonna be the bad guy. That journalist line was priceless. I'm still afraid of subway trains because of that man.

Call of Duty: Advanced Warfare
PS3, PS4, Xbox 360, Xbox One, PC
Release: Nov 4, 2014
Publisher: Activision
Developer: Sledgehammer Games

Wednesday, April 30, 2014

Destiny - Strike Gameplay: The Devil's Lair

The Devil's in the Details


Bungie's Destiny is in a very interesting spot. Being a studio that's known for a single franchise, the Halo franchise no less, the pressure for this game to be successful is enormous. Thankfully we're starting to get trailers like this one, so we can start forming our own opinions. Let's look at the burning question from this gameplay feature:

Is this just going to be a Halo with a new look?


I want to say no to this question so badly. But after watching all seven minutes of the gameplay, some similarities are unmistakable. The player movement and shooting mechanics look extremely similar. The third person zoom-outs gave me flashbacks of dropping bubble shields in Halo 3 multiplayer. Some enemies even dodge bullets like they just finished the Covenant's "How to Side Step Everything Guide for Elites" training manual. Even this strike mission had that all-too-familiar feeling of going into Firefight Mode, readying yourself for wave after wave of enemies.

Even though the games might look similar, that could simply be the style of the developer. Destiny will separate itself (or fall into obscurity with all of the other shooters) through content and execution. If Bungie can stir up something compelling and original, the gameplay will be an enjoyable compliment. Plus you have to admit those 3rd person special attacks looked freaking awesome. 

Enjoy these seven minutes. This is only a small sliver of what the Destiny experience is supposed to be. There will be more to see, but will that silence the doubters... or give them a megaphone? 

Destiny
PS4, PS3, Xbox One, Xbox 360
Release: Sept 5, 2014
Publisher: Activision
Developer: Bungie

Tuesday, April 1, 2014

Call of Duty: Ghosts - Devastation DLC Trailer

"Alright everyone, back to A"


We all get what this trailer is: more COD for us to throw our money at. New maps, guns, and the next chapter of its freshest (and arguably strongest) game mode grace the Devastation DLC Pack from the latest Infinity Ward giant. But while this may seem like a new coat of paint over an old clunker of a car, look deeper and you'll find one of the coolest jobs that I have ever come across.

I was lucky enough to work for the studio that created this trailer for a brief stint. At the time, we had a build for some Black Ops 2 DLC that was set to release around early July of last year. This meant that our gameplay capture artists had to learn the maps, find places to set up shots (with recommendations from the client), and execute them with the help of the assistants (my job) on the controllers.

The capture guys would then take the footage and fly around with a free-flowing camera to catch every possible angle of it. Throw in some slick editing, and viola! You have a non-stop trailer that throws as much action as possible at you, and hopefully convinces you to purchase the content.

That's right, every single shot you see in this trailer is carefully planned out, timed, and practiced until perfection. That includes all of the stuff with the Extinction mode, they most likely had a build that would allow them to control every aspect of the game. I can't imagine how many times they had to do that airstrike shot, I'm willing to wager it was a lot of times.

Of course, sometimes the direction was just to run around and kill everyone you saw, but they were artists: it was all part of their process. These guys played the games until their eyes bled, but damn did the trailers look good.

"Alright everyone, enable GOD mode. Time to shoot some zombies."

Best words I'd hear all day.

Call of Duty: Ghosts
PS3, PS4, Xbox 360, Xbox One, PC, WiiU
Out Now
Publisher: Activision
Developer: Infinity Ward

Saturday, February 22, 2014

Thief - Launch Trailer

"I've been a ghost all my life"


After a magnificent launch trailer, I do believe Thief is poised to be one of the first great achievements in the next-generation of gaming. Though AC4: Black Flag has already introduced us to some stealth gameplay on the XbOne and PS4, Square Enix's latest is a full fledged first person stealth fest. As a big fan of staying quiet and pulling off clean heists, the smooth stealth of Thief looks like a whole lot of fun.

Don't think you'll be moving in the quiet of the night the entire time, however. We see here that Theif aims to deliver on the loud just as much as they look to focus on the quiet. Hopefully a good balance will be struck between the two; as enticing as stealthily stealing prized possessions sounds, sometimes you just want to make something go boom.

The question here will be whether or not the next-gen port will be worth buying over the 360 and PS3 versions. We're in a very interesting time when one game is coming out for every system, but we expect the next generation to be vastly different than its younger siblings. By different, there seems to be a general thought that the visuals and overall performance of the game will be much better on the XbOne and PS4. Even further, there's the potential opportunity to add extra game content with the improved hardware, a potential that not all developers are opting to go for. And to a degree, the consumer is correct: if the game is basically the same on both systems, then why get the new one?

I'm not sure that gamers are seeing the mind blowing "difference" that they are expecting, but as developers get more time with these new systems, we'll be seeing more impressive products. Plus they do obviously look better, but I sense that people want more. When don't they?

Will Thief be the start of this upwards trend? Will trailer translate to game? I hope so, for someone's sake.

Thief
Xbox One, Xbox 360, PS4, PS3, PC
Release: Feb 25, 2014
Publisher: Square Enix
Developer: Eidos Montreal 


Tuesday, February 4, 2014

Murdered: Soul Suspect - Every Lead Trailer

Points for Originality


In a world that is bogged down by sequels, reboots, and remakes, it's nice to see an original story surface that looks worthy of checking out. Murdered: Soul Suspect is riding that line right now. While the premise of a cop killed in action searching for his killer in the afterlife has the potential for success, I have some questions: If that witness is the only one who can see him, how could he possible apprehend a killer? Is that girl supposed to be his liaison from the dead?

And that makes me want to play to find out, not the other way around. Square Enix has a reputation of either making the best or the strangest story you'll play until the next title they release. But if features include "using your ghostly powers to solve cases" and "combat against demonic creatures", count me in. Mostly because I want to see how in the world that's going to work.

Murdered: Soul Suspect
Xbox 360, Xbox One, PS4, PS3, PC
Release: June 2014
Publisher: Square Enix
Developer: Airtight Games


Friday, November 29, 2013

Saints Row IV - Elements of Destruction DLC Trailer

And boom goes the dynamite


Saints Row IV has the distinct pleasure of being a really freaking weird game. There's nothing normal about the President of the United States single handedly saving the nation with the use of his super powers. But that's the charm of SR4, you don't need to be tied to reality to enjoy how much havoc you're wrecking on the bad guys.

Enter Elements of Destruction, a downloadable add on for $2.99 that gives your character all kinds of ridiculous new powers. I would try and describe them all for you, but I definitely think the trailer does them justice. The decision to show the action in the actual game (because why the heck wouldn't you do that) sells the moves for themselves.

Saints Row IV - Elements of Destruction DLC
PC, PS3, Xbox 360
Release: Out Now! 
Publisher: Deep Silver
Developer: Volition, Inc.

Tuesday, November 26, 2013

Ultra Street Fighter IV - New Character Combo Trailers

More ways to button mash

Rolento Combo Trailer

In early 2014, we'll be treated to the third (yes, third) update to Street Fighter IV. This comes in the form of Ultra Street Fighter IV, bringing new characters, levels, to the same consoles that Super Street Fighter IV: Arcade was released on. If you already own Arcade, Ultra will be slashed down to $14.99 as an add on. If this is your first time picking up the series, it will cost you a cool $39.99.

Hugo Combo Trailer

In anticipation for the release, Capcom has released combo trailers for all of the new characters that have been revealed for Ultra. Above we get a taste of Rolento, first seen as the fourth stage boss from Final Fight. Joining him is Hugo; Final Fight's homage to Andre the Giant, Poison; Hugo's friend and manager from his wrestling days, and Elena; a playable character from Street Fighter III.

Poison Combo Trailer

All of these trailers feature the character's special and ultra combos, essentially showing what their best and most powerful moves are. This is a great way to reveal the character's look and play-style, but on the whole the presentation felt underwhelming. Beating up on a static Ryu on a white backdrop does not make for a thrilling trailer. A simple game map and an actual fight would have made all of this far more compelling, but at least you get to see the new people you can play with. 

Elena Combo Trailer

It's great that Street Fighter continues to try and stay relevant with updates and new characters, but if it wants to stay afloat it has to sell to the market that doesn't already have the game. These had the potential to be great character reveals, showing the people why they NEED this update for even more button mashing fun, but it all felt a little bland. Even so, 43 playable characters is nothing to gawk at, so keep an eye out for how Ultra this title really becomes.

Ultra Street Fighter IV
Xbox 360, PS3, PC
Release: Early 2014
Publisher: Capcom
Developer: Capcom

Tuesday, October 22, 2013

LEGO Marvel Super Heroes - Launch Trailer

Gentlemen, the situation is dire


I am going to play the ever-loving crap out of this game. Lego games have the uncanny ability to suck you in and make you want to find every unlockable there is. And there are a LOT of goodies to reward yourself with in these titles, so imagine the spoils when we dive into the Marvel universe.

As the trailer shows, we're not just looking at the Avengers here. The Fantastic 4, Spiderman, Doc Oc and other familiar Marvel faces will be gracing this LEGO title. That means each and every one of them will be playable (most likely) if you play the game for long enough. I really find their depth in what you can achieve to be the most immersive thing about playing.

But what makes all of the grinding for the treasure worth it is that it never for one moment takes itself too seriously. You use Lego's to create ways past obstacles.  Enemies fly to pieces when you punch them. The characters now even have dialogue, so we're going to get some fresh story as opposed to a retelling of a movie or Batman being silent. It's the kind of game that's really useful when you need to entertain a kid, but want to have fun playing yourself.

And what else you say? The good guys are gonna work with the bad guys! In a fun little twist, we get this picture showing us a slice of the characters you can play as:
Can you name them all?
That's a mark of a good trailer. Give the people what they want!

LEGO: Marvel Super Heroes
PS Vita, PS3, PC, 3DS, WiiU, Xbox 360
Release: Oct 22, 2013
Publisher: Warner Bros. Interactive
Developer: Traveller's Tales

Tuesday, October 15, 2013

The Amazing Spider-Man 2 - Debut Trailer

So what am I excited for, really?


I have to start by saying that Spiderman (or Spider-Man in this case, I guess) is my absolute favorite super hero of all time. That's why it's so disappointed that they haven't made a good Spidey game since Spiderman 2 for the PS2. You would think, considering the streak of mediocre to down right atrocious releases, that Activision would want to pull out all of the stops and really get the people buzzing about this next attempt. It falls far short.

This is a short debut trailer, which means you only have so long to reel the player in. But all you want to show us is how this Spider-Man looks with a quick shot of him falling? No combat, no enemies that give any idea to the conflict of the story, and Activision is very adamant about promoting a "new and improved" Manhattan that just frankly doesn't look like a next-gen caliber city.

The Amazing Spider-Man 2 has big shoes to fill and has already stumbled out of the gate. Granted it only is 60 seconds, but purchases have been decided in far less time. Here are a couple things I didn't learn from the trailer that actually make the game sound kind of cool:

  • The ability to play not only as Spidey, but as Peter Parker as well
  • A morality system with Hero/Menace points
The Peter Parker thing alone deserved a shot in this debut trailer. It would have been something new that would have piqued some interest from gamers on the fence about another Spider-Man game. A missed opportunity. 


The Amazing Spider-Man 2
PS3, PS4, Xbox 360, Xbox One, PC, WiiU, Nintendo 3DS
Release: Spring 2014
Publisher: Activision
Developer: Beenox




Thursday, October 10, 2013

Theif - Gameplay Trailer

Get your steal on


My goodness does this look fun to play. Stealth free running with fluid combat and weapons? That right there is what we call a big stinking heap of potential. The parallels to Mirror's Edge are obvious in the free running sections, but this new dark city and the implementation of using stealth and shadows to your advantages gives the formula something fresh to grow off of.

We get plenty of great looks at the first person action of Thief, basically being walked through a mission that will most likely be included in the game. It was good to hear a little bit of personality out of our main character Garrett, instead of the usual strong and silent types that come with these games. This is a strong showing for Thief, hopefully the finished product will come out even stronger.

Thief
PC, PS3, PS4, Xbox 360, Xbox One
Release: Feb 25, 2014
Publisher: Square Enix
Developer: Eidos Montreal


Thursday, September 19, 2013

Dark Souls II - TGS 2013 Aching Bones Trailer

If you cut me down I will become more powerful than you can ever imagine... until the next thing kills me.


You die a lot in Dark Souls. That is, ironically, the game's appeal. Since Dark Souls is tuned to become a bit harder every time you bite the dust, players see it as a challenge to conquer it as best as they can. I see it as a game that I get killed a lot trying to play. To each their own.

The Tokyo Game Show may be spitting out trailer after trailer from our anime favorites, but Dark Souls II is always worth a closer look. Aching Bones treated us to some "beauty shot" gameplay, showing our hero slicing and dicing through demons until he is cut down himself. Seemingly evolving into a more powerful self after resurrecting, he finally goes Gandalf the White and slays the mighty demon wizard.

This transformation through death series gave us a chance to see weapon play, magical spells and weapon enchantments in action. I enjoyed how he was only able to defeat the final enemy by turning to Jesus and using some holy power. It was a good chuckle.

The "charm" to Dark Souls II is that, well, there is no charm. It's a brutal, "cut them up before they send you all the way back to that checkpoint from two hours ago" type of game. And some people freaking love that stuff. My blood pressure is high enough as it is.

Dark Souls II
PS3, Xbox 360, PC
Release: March 11, 2014
Publisher: Namco Bandai Games America, Inc.
Developer: FromSoftware, Inc.

Tuesday, September 17, 2013

Grand Theft Auto V - The Official Trailer and First Thoughts

"I need to go meditate... or masterbate... or both"


Months of patiently waiting have finally paid off, and Grand Theft Auto V is mine. After nearly 8 hours in the new San Andreas, I have seen and done more in this one game than most of the titles I've played this year in total.

One of the newest and biggest features of GTA V is the three-protagonist system, giving you control over Michael (a retired-now-not-retired heist artist), Franklin (a South Central Los Santos gang banger looking for a bigger pay day than what the hood has to offer), and Trevor (an absolute psychopath). I haven't quite gotten them all together for a mission yet, but there will be an update at the end of the week explaining how well this system is executed in-game, along with more impressions.

While Trevor has delivered the best lines and action of the game so far, but each character has his own story that makes his stake in the developing narrative a little bit different. So while Trevor may be the most entertaining at this point, I am invested in all of them, which is very important if you're going to say that all three guys are equally important.

Hey! I live there! Wait...
This is the best looking and best playing GTA to date. Cars handle differently depending on the make and model you drive, gun selection is smooth and simple, and switching between characters mid-mission adds an extra layer of strategy to how you approach each situation. The people are more varied and are crazier than ever as well. You never know who will hit you back, or step on the gas to run you down as you try to take their car.

My favorite part of the game so far is the ability to customize and save the weapons and vehicles that you buy, or... come across during your time. Done are the days when you would dump cash into a new car to trick it out, only to have it destroyed and gone forever. Now, you can either leave your rides in a big car lock-up (each character gets their own), or you can pick it up at an impound lot if it's towed or abandoned. The same goes for your guns, which all have parts you can buy and keep on, no matter if you die or get arrested. It's the little things, really.

The GTA V Map
Although GTA V is already looking like a monumental achievement, it is not without its issues. My biggest gripe so far is how difficult it is to shake the police, even with one star. The wanted system works very similarly to GTA IV, where you would have to stay out of range of the cops for a certain amount of time until your wanted level goes away. In V, police will continue to search for you with little "field of vision" cones that will reset the whole process if you get seen. The amount of time it takes to lose said wanted level feels way longer than it used to, but I'll consider it part of the challenge.

There's only been one glitch to deal with so far, where I had to walk into an ally until he became unstuck from the wall and would follow me again. I've had a couple small bugs and clips, which is to be expected with a game this size, but for the most part it's run like a charm.

GTA V is a staggeringly large place to create havoc, and I know I've only scratched the surface of what I can do and see. The views are breathtaking and the world is brimming with life. It's time to continue destroying it!


Be sure to keep a look out for part two of my GTA V impressions on Sunday! Have an opinion of the game so far? Leave it in the comments.

Grand Theft Auto V
Xbox 360, PS3
Release: OUT NOW!
Publisher: Rockstar Games
Developer: Rockstar North

Thursday, August 15, 2013

Grand Theft Auto V - Multiplayer Reveal

It's just like the Sims Online... with guns. 


Okay, maybe the multiplayer for Grand Theft Auto 5 isn't just like an online Sims port with guns. You can, however, do so damn much in the multiplayer, I wouldn't have been to surprised to see hunger and bladder stats in the bottom corner.

But seriously, I was blown away by how deep the multiplayer looks. It seems like there's a combination of cut scenes and open world online play, which is something I think will do nothing but draw people into the experience. My one gripe with the Red Dead Redemption online multiplayer was you were just dumped into the world and were told GO! In GTA V, it seems like those that enjoy floaties before diving into the deep end will hopefully be taken care of.

A vast number of the activities available to the player in the single player mode of GTA V made an appearance in this multiplayer reveal. Golf, bank heists, and full character customization are just some of the features that cross from solo to online. However, players will also be treated to team-style death matches, designable races, squad robberies, and much more!

I honestly wasn't expecting to be so impressed by the multiplayer in GTA V. Rockstar and multiplayer have not always gone hand in hand, as most of their games are so huge that the online often became an after thought. But it looks like all of the big guns are being take out for this title, and this open world experience keeps growing before our eyes.

Grand Theft Auto V
Xbox 360, PS3
Release: Sept. 17, 2013
Publisher: Rockstar Games
Developer: Rockstar North

Thursday, July 18, 2013

Batman: Arkham Origins - Copperhead Reveal Trailer @ SDCC 2013

She's a snake bite in the ass


Look at the treat from this year's San Diego Comic Con! While I'm sure that this will not be the only sweet bit of news we will learn about this weekend, it's good to see the Bat back in action. Well, he kind of gets his tail whipped, but beggars can't be choosers.

Enter Copperhead: The "New 52" of the original Copperhead villain: female, partially snake, and super pissed off at Batman. She's crazy fast and apparently had her fingerclaws doused in some kind of poison. I'd bet it is a copperhead snake poison, but it's a wild guess really.

Seeing WB really get creative and bring in lesser-known villains to appeal the hardcore Batman fan. Trust me, they're out there.

Batman: Arkham Origins
PC, Wii U, Xbox 360, PS3
Release: Oct 25, 2013
Publisher: Warner Bros. Interactive Entertainment
Developer: Warner Bros. Games Montreal

Friday, July 12, 2013

Kingdom Hearts 1.5 HD Remix - Gameplay Trailer

Play this. You're welcome.


The gameplay reveal trailer for the HD remake of both Kingdom Hearts and Kingdom Hearts: Chain of Memories gives me the opportunity to learn you about a couple of things. The first thing is: if you have a PS3, play this game. You won't be sorry. Kingdom Hearts was one of the first games I ever really connected with, there is such a strong message about fighting darkness that really sucks you into Sora's story. And there's Disney characters. You actually can't go wrong. Take the opportunity to give this a play with the HD treatment.

The second (and more relevant to trailer making) is this is a great opportunity to highlight the work of game capture artists. For trailers like this that focus on gameplay, it is very important that they are capturing action that will both flow and feel exciting to the viewer. With good variety of both Disney Worlds/Characters and Sora ass-kicking action, these artists made sure there was plenty for us to see for this remake.

I hope September comes quickly for all of you.

Kingdom Hearts HD 1.5 Remix
PS3
Release: Sep 10, 2013
Publisher: Square Enix
Developer: Square Enix

Tuesday, July 9, 2013

Grand Theft Auto V - Gameplay Reveal

So much to do, so little time


I think the internet is going to be overcome with a wave of 'excited like hell' once this gameplay reveal trailer makes the rounds. Rockstar potentially showed us 15% of all of the different things you can do in GTA V, and that's a generous number. What's even better is we got a mix of work and play, all of which look like activities that I'll be spending a preposterous amount of time doing.

These are the kinds of trailers where the content really just shines above anything else, and Rockstar knows this. Where they really made this piece work was in their flow and presentation. They start with the overal game world, and then slowly focus in on characters, activities, and missions. It made me wonder how far "modern Southern California" will spread, something you can apparently explore from minute one in the game.

The shooting looked a whole lot like the way Max Payne 3 worked; you have a quick weapon select menu, the reticle shows an "X" when you hit an enemy, and it's generally pretty simple to use. Short of bullet time, we should have the best shooting mechanics in a GTA yet. The driving looks faster and more polished than ever, which is promising considering I never had a sports car last very long in past games because they're so damn touchy.

And of course you have to mention the decision to go with three protagonists in GTA V. Personally, I love it. I'll be curious to see if I tend to play with one character over others, but from this trailer it looks as though switching between characters will be necessary to complete missions. Look at you Rockstar, adding features and giving them real purpose.

Is it September yet?

Grand Theft Auto V
PS3, Xbox 360
Release: Sep 17, 2013
Publisher: Rockstar Games
Developer: Rockstar North

Thursday, April 4, 2013

Defiance - Launch Trailer

Welcome to the new age


Man, that song just gets in your head and doesn't let go. Let's be honest here for a second: Defiance isn't getting stellar reviews. I wasn't blown away by the gameplay (or much of the game at all) when playing it at E3, but it's amazing how a well cut trailer can make something look playable. What this shows is the promise that Defiance carries; warring factions, huge aliens, special weapons and abilities, a giant MMO world, and the first game to coincide its story with a television show. Something must have gone wrong in the execution, but I'd still be curious to see how this story translates from the silver screen to your home consoles.

Defiance
PC/Xbox 360/PS3
Release: Out now!
Publisher: Trion Worlds Visceral Productions
Developer: Logicware Inc. Trion Worlds

Wednesday, March 27, 2013

Watch Dogs - ctOS: Threat Monitoring Report Trailer

Hacker's delight
 

If this is where gaming is headed, then get me on board. Watch Dogs is a alternate universe Chicago where the Northeast blackout of 2003 is blamed on a hacker, prompting the development of ctOS, or Central Operating System. The system is a giant supercomputer that controls almost every piece of technology in the city where it operates. The game's anti-hero, Aiden Pearce, is followed by ctOS in this trailer while he takes down a mugger using a combination hacking skills, free running, and bullets. 

One thing about Watch Dogs, and other next-gen trailers for that matter, is how normally everything seems to function. You feel like you're truly in a city with this surveillance system, watching Pearce smoothly navigate through it without one hiccup. It's these technological advances that will take storytelling to the next level on the new generation of consoles. Hopefully Watch Dogs will be the first in a long line of new classics to come. 

Watch Dogs
PS3/PS4/PC/Wii U/Xbox 360
Release: Winter 2013
Publisher: Guillemont International
Developer: Ubisoft Montreal/Ubisoft Reflections
  

Monday, March 25, 2013

Assassin's Creed IV: Black Flag - Gameplay Reveal Trailer

Argh matey


I was actually waiting for a Captain Jack Sparrow cameo in this trailer. I'm apprehensive to get really excited about Black Flag because we all did the same thing with AC3 and most of us were really disappointed by the end result. So yes, the pirate ship warfare, different gorgeous cities and the opportunity to explore ancient jungle ruins looks awesome. Hopefully it will come without the gameplay frustrations and poorly crafted missions that have plagued Assassin's Creed throughout its existence. Here's to hoping!

By the way, I didn't think Ubisoft could create kill animations that were more brutal than AC3, but damn I was wrong. There are going to be some cringe-worthy kills in this game, and I mean that in the best way possible.

Assassin's Creed IV: Black Flag
PC/PS3/PS4/Wii U/Xbox 360
Release: October 28, 2013
Publisher: Guillemont International Ubisoft
Developer: Ubisoft Montreal