Thursday, September 19, 2013

Dark Souls II - TGS 2013 Aching Bones Trailer

If you cut me down I will become more powerful than you can ever imagine... until the next thing kills me.


You die a lot in Dark Souls. That is, ironically, the game's appeal. Since Dark Souls is tuned to become a bit harder every time you bite the dust, players see it as a challenge to conquer it as best as they can. I see it as a game that I get killed a lot trying to play. To each their own.

The Tokyo Game Show may be spitting out trailer after trailer from our anime favorites, but Dark Souls II is always worth a closer look. Aching Bones treated us to some "beauty shot" gameplay, showing our hero slicing and dicing through demons until he is cut down himself. Seemingly evolving into a more powerful self after resurrecting, he finally goes Gandalf the White and slays the mighty demon wizard.

This transformation through death series gave us a chance to see weapon play, magical spells and weapon enchantments in action. I enjoyed how he was only able to defeat the final enemy by turning to Jesus and using some holy power. It was a good chuckle.

The "charm" to Dark Souls II is that, well, there is no charm. It's a brutal, "cut them up before they send you all the way back to that checkpoint from two hours ago" type of game. And some people freaking love that stuff. My blood pressure is high enough as it is.

Dark Souls II
PS3, Xbox 360, PC
Release: March 11, 2014
Publisher: Namco Bandai Games America, Inc.
Developer: FromSoftware, Inc.

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