Sunday, August 26, 2012

Mass Effect 3 - "Leviathan" DLC Trailer

Or: Shepard fights a sea monster this time


Don't take the sub head the wrong way: this DLC looks pretty awesome. I just find it funny that Bioware continues to create these ridiculously powerful beasts for Shepard to take down. But at least the story behind it seems compelling this time around. Much like the Shadow Broker DLC from Mass Effect 2, I'll be very interested to download and play through this extra bit of story from ME3. Oh screw it, just take my wallet already!

I think the whole "going to the bottom of an ocean in a mech" is the most appealing part of the DLC because it's the most different from anything we've seen in the Mass Effect series. It makes Shepard feel the most venerable because there's only a few inches of metal separating him from certain doom. Never give me the odds. 

Star Wars 1313 - "Descent to the Underworld" Trailer

A whole new world


Pardon the Alladin reference, but we are indeed experience a whole new world the likes of Star Wars fans have never seen before. And that couldn't be more exciting. It seems as if Lucasarts has been able to construct a "dante's inferno" of the SW universe, where the deeper you descend into 1313, the more like hell it feels like.

This is a welcome change to the direction of Star Wars games in my opinion. As much as I like running around with a lightsaber being nearly indestructible, there's something appealing about being a skilled bounty hunter in one of the most dangerous places in the galaxy. Take a look at how 1313 is being built, and leave what you think about it below!

Wednesday, August 15, 2012

Sly Cooper: Thieves in Time - Gamescom Trailer 2012

Lots of sweet with only a little sour


First reaction to Sly Cooper making an appearance at Gamescom 2012: THANK THE GOOD LORD. Sly Cooper (and all of the classic PS platformers) was the reason I fell in love with not only the genre, but video games in general. And I'm very certain I'm not the only one who would say that. Sly is back in all of his cell shaded goodness, and he's trying to save his family's history from disappearing forever.

Before all of the good, one area of concern: why do games feel it's necessary to include multiple playable characters now? Back in the good ole days of Jak and Daxter, Ratchet and Clank, OG Sly Cooper, we played as our one protagonist and that was good enough because the game itself kept us interested. Are people's attention span that short now? I hope that the other characters are done well, and it seems like they will have their own strengths at the very least.

Now onto the wins: it is about time we got another good PS3 platformer (I'm just assuming this game is going to be good. It's more of a hope than anything) and one that shows off how good cell shading looks on the Playstation system. Along with that, the PS Vita cross platform integration looks like it actually will add to the experience, which is always a positive. While I've always liked that you can just pick up your Vita and pick up from where you left off on your PS3, now you can use the Vita to find hidden treasures around Sly's world. And me likey hidden treasures.

Sunday, August 12, 2012

PS All Stars: Battle Royale - Sweet Tooth Strategy Video

All of the comparisons

Not too long ago, on a recent episode of my video podcast, The Byte, we discussed the leaked (not yet confirmed) cast list for Play Station All Stars: Battle Royale. Since Sweet Tooth is one of the few confirmed characters that was available to try out at E3, it only seemed fitting to feature his strategy video. Since PSAS:BR is essentially Sony's attempt at a Super Smash kind of game, let the comparisons begin!

Other than beating Smash in the "longest title possible" category, there are a lot of similarities (and differences) that we can pull from this trailer. My favorite moment of "oh man I totally used that in Smash" was when they discussed Sweet's annoyance moves, or the moves that were only meant to do small amounts of damage quickly, therefore frustrating your opponent. If Mario's fireballs or Diddy's peanut cannon didn't do the same thing, I don't know what did. The other part that I liked is when the person mentioned Sweet Tooth is one of the easier characters to pick up, making him an attractive choice for beginners (see: Marth).

Some points where PSAS:BR has gone off the beaten smashing path: There are now three tiers of special attacks instead of just one super power per character, making each person you play as feel even more unique than the next. Each one drastically varies in severity; the first tier special may not throw your opponent off the stage for good, while the third tier special will have adversaries running for their lives. 

Needless to say, PSAS:BR looks largely like a carbon copy of the original Smash series, it's hard to say that the same ideas are not in place. However, with some tweaks to the formula and a more varied and interesting cast of characters (in my humble opinion) we could be in for a real treat here.